Finally finished! Say bonjour to Remi~ My character for my animated short. Obviously he won’t be this detailed and maybe not this style either in the animation (heck, I’d die D: ) but I wanted to experiment this style of painting so why not? +1 for developmental work owo Feedback would help me a lot on this guys!
Here’s a screenshot for you! The character who is to be featured in my animation for the “bone to flesh” short for my uni project. He’s called Remi and this is a reference painting, extra developmental and just all round fun painting, current WIP. I wanted to try the lineless painting idea as it would work best for the animation I had in mind. Of course getting this amount of detail in the colouring and drawing may be extremely difficult in Flash but I’ll experiment to see what works best for the animation itself. This is painted in a software called Paint Tool SAI, if you were curious….I love him. *¬*
Tags: Animated Shorts, Animation, Developmental, Digital Painting, Experiment, Flash, Paint Tool SAI, Reference, Remi, Screenshot, uni, WIP
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Hello people, it’s me again! So in my previous post(s) I had said I had decided on the human to wolf option for my animation. However after exploring some ideas and talking to my tutor I got a brilliant idea for the “flesh to bone” option. We were told it is acceptable to do the reverse also – i.e. Bone to flesh in this case. Before you say, or even think it, no it is not going to be anything zombie related. #sorrynotsorry ;3 So yeah. The idea I decided to roll with (for real this time!) is to start with a skeleton – bones. Duh. However, I was thinking of building up the flesh more along the lines of how a painting works, such as adding lines, adding base colour, adding shade,highlights,details and building up gradually – building a human with flesh with paint. (Digitally of course) But then the issue my tutor had pointed out to me was that would that be actual animation or would it just be a matter of showing the process of how I paint? That wasn’t my intention of course but I did see her point but the solution was simple. Animate the character to be moving as well as animate how he builds up! I decided to do a reference painting of him before starting the fine lines and colour on the animation, as well as starting on the rough sketch, stick men animation to see how it’d pan out. Hope you’re looking forward to this as much as I am!! Watch this space for progress~ ;3