Task 4 – Influences

For task 4, as the title indicates, we have to think about what characterises and influences our style of animation. 

 

Let me take a moment here. Being bluntly honest I’m going to question if it is bad for me, as an animation student, to not know many animators? If I was asked to come up with a name off the top of my head then unfortunately I would be giving you a blank face. *Please forgive me Meryl!* ;^; In all honesty I was originally inspired to study animation because of Japanese anime. Also maybe Disney. (I’m going to assume many people tutted in disapproval at the anime part..) Perhaps they’ve influenced my illustrative style, atleast anime and manga has pretty much shaped my  regular drawing style and Disney, as well as Tim Burton, was definitely a big influence on my more newer, developing styles. My first cycle animation piece was almost painfully obvious that the idea came from Disney’s Oswald. However neither of the latter two influenced my current piece (or atleast not that I see or have thought of.) I was quite at a loss when I was thinking for this task, so I talked to some class mates to see if that would help. We came to the conclusion that it was realism and manga mixed together to result in the style I have used in this animation. Realism is definitely something I have been practising to improve on recently, as well as that until this year I had mainly I had been focusing on fine art.Manga is what I started out with and will probably always have traces in any style I try to do. I’m not sure if I’ve answered what I was asked to do for the task but this probably all I could say, even after thinking more on it. I thought about what I wanted from this animation – an animation that will make people think I am amazing and talented and clearly the best (pfff modest, I know. 😉 ), good grades and something “different”. Maybe I hadn’t gotten my idea completely outside the box but I tried something I was uncomfortable doing, something that would take a LOT more patience, time and effort than if I had simply chosen another idea or style and something I would usually not consider. With these in mind I didn’t quite take in any particular examples, not consciously so I can’t say. I just used what I had as my skill set.

 

Quite enough of the rambling don’t you think? For those who haven’t seen any previous posts or have NO IDEA what I’m talking about – my animation is based on the topic “flesh to bone”, one of the topics our group had decided. However they didn’t have to necessarily be in that order so I decided to reverse it. The overall outlook of what I got after working on it a while was that it felt uncomfortable and wrong but it still worked. Atleast that is how I saw it. The subject is a child I painted – Remy. The animation starts as a skeleton and instead of building upto flesh as a human would ,with muscles and tissue and things, I instead made it build up like a painting. The skin would build up like paint covering him and pouring down, shadows and highlights eventually becoming visible, hair gradually growing as I paint it as he moves his partially developed head on the digital canvas. It end with his eyes opening, blinking as the little bits of his iris’ and light glints appear and parts the end with a smile.

Task 3, Part 2 – “Changing Batteries”

I was also tasked to think of other animations that fit with our given theme “state of change”. There are various interpretations but most people tend to look at the physical idea of “change”. Emotional or abstract change can also fit into “State of Change”. A good example is this animated short.”Changing Batteries” actually made me cry – and I don’t cry easily! In this short, one example could be how the robot started out as a mechanical being – nothing more nor less. However as time goes on he (it? It seemed boyish in nature..?) learns to behave and act like a human and learns emotions. (Though as he is a robot he may not necessarily “feel” it but a mental state perhaps.) He shows when he is excited – as when he saw the circus on the television or when he got tickets and was jumping like a giddy child, he shows when he cares – when covered the old lady with a blanket, he shows when he is happy – as when his batteries were changed or when the lady bought him a can of oil( again in a quite child-like manner), and he shows when he is sad – as when he sat with a forlorn posture alone after the lady had passed on. The change from being an emotionless mechanical robot to something that became a being that was able to show emotion and live like a human child with the old lady could fit into the theme I think. Another change would be the old lady. She is old, constantly growing older over time while in contrast the robot boy is unchanging. Eventually she dies. This could also count as a state of change. There are more little things, such as the plants being lush and green and changing over time to eventually die, just like the lady, despite the unchanging robot not changing his habit of watering them, though discussing more would turn into an essay.Now go watch it and cry guys. :’)

Task 3, Part 1: Comparison – Bill Plympton’s “Your Face”

http://tu.tv/videos/bill-plympton-your-face-short-fi

In task 3 we were instructed to compare and contrast Andreas Hykade’s film “Love and Theft” with Bill Plympton’s “Your Face”, discussing how they differ and what they have in common.

After watching both, I noticed that some of the movements (?) were similar – or the same. For example in “Your Face” the man’s head twists into blobs – the exact same was in “Love and Theft”. Both have faces merging, changing, disfragmenting – a constant state of change. There maybe other similarities but those are the main ones I saw.

The differences between them are more than obvious. “Love and Theft” appears to have been animated entirely digitally whereas “Your Face” was done with traditional drawings. The styles are different also – Hykade has a more cartoon style and incorporates various aspects from pop culture and on the other hand Plympton has a more caricature-like style and is consistent with just one, most likely original, character.

April 2014
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